![]() # non-mipmapped version and a large mipmapped version. # Load an aperture grille, slot mask, and an EDP shadow mask, and load a small # Set an identifier, filename, and sampling traits for the phosphor mask texture. # 1.) geom_max_aspect_ratio = (geom_max_aspect_ratio used to calculate scale_y5) # calculate scale_y6 (among other values): # Finally, shader passes need to know the value of geom_max_aspect_ratio used to # 2.) mask_resize_viewport_scale = float2(scale_圆, scale_y5) # sure to set the following constants in user-cgp-constants.h accordingly too: # compilation model doesn't currently allow the. # Shader passes also need to know certain scales set in this. brightness of mask_shadow_texture* LUT's, in ) brightness of mask_slot_texture* LUT's, in ) brightness of mask_grille_texture* LUT's, in ) # 3.) mask_texture_large_size = (texture size of mask*texture_large LUT's) # 2.) mask_texture_small_size = (texture size of mask*texture_small LUT's) # 1.) mask_triads_per_tile = (number of horizontal triads in mask texture LUT's) # files, so set the following constants in user-cgp-constants.h accordingly: ![]() # Shader passes need to know details about the image in the mask_texture LUT
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